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360遊戲原生解像LIST

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發表於 2009-5-13 15:10 | 顯示全部樓層 |閱讀模式

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Xbox  360

Afro Samurai = 1280x720 (4xAA)
Alone  in the Dark = 1040x600 (2xAA)
Army of Two = 1280x720  (2xAA)
Assassin's Creed = 1280x720 (2xAA)
Banjo Kazooie: Nuts  and Bolts = 1280x720 (2xAA)
Battlefield: Bad Company = 1280x720  (no AA)
Beijing 2008 = 1280x720 (2xAA)
Beowulf = 1280x720  (4xAA)
Bioshock = 1280x720 (no AA)
Burnout: Paradise =  1280x720 (2xAA)
Call of Duty 3 (screenshot) = 1040x624  (2xAA)
Call of Duty 4 (screenshot) = 1024x600 (2xAA)
Call of  Duty: World at War = 1024x600 (2x AA)
Cars Mater-National =  1280x720 (4xAA)
Club, The = 1280x720 (4xAA)
Conan (demo)  = 1024x576 (no AA)
Condemned 2 = 1280x720 (2xAA)
Conflict:  Denied Ops (demo) = 1280x720p (2xAA)
Crash Time = 1280x720  (2xAA)
Dark Sector = 1280x720 (no AA)
Dead or Alive 4 =  1280x720 (2xAA)
Dead Rising = 1280x720 ( up to 4xAA depending on frame  rate)
Dead Space = 1280x720 (no AA)
Devil May Cry 4 =  1280x720 (2xAA)
Don King Prizefighter = 1024x630 (2xAA)
Elder  Scrolls IV: Oblivion = 1024x600 (2xAA) - Same for GOTY  Edition!
Fallout 3 = 1280x720 (4xAA, certain edges)
Far Cry  2 = 1280x696 (2xAA, centered on 720p window)
F.E.A.R. = 1280x720  (2xAA)
F.E.A.R. 2 = 1280x720 (4xAA)
Fable II = 1120x720  (blur filter, 2xMSAA possibly)
FaceBreaker = 1280x720  (4xAA)
Fifa 2006 (demo) = 1024x576 (2xAA)
Fifa 2007 (demo) =  1200x675 (no AA)
Fifa Street 3 = 1920x1080 (4xAA)
Fracture =  1280x720 (no AA)
Forza 2 = 1280x720 (2xAA in-game, 4xAA replay &  vehicle select)
Gears of War = 1280x720 (HD), 960x720 (SD) (2xAA on  static objects?)
Gears of War 2 = 1280x720 (2xAA, certain edges  unaffected)
Ghost Recon: Advanced Warfighter 2 = 1280x720  (2xAA)
Golden Axe: Beast Rider = 1280x720 (no AA, blur  filter)
Golden Compass = 1280x720 (2xAA)
Grand Theft Auto IV  = 1280x720 (2xAA)
Guitar Hero 3 = 1280x720 (no AA)
Guitar Hero  Aerosmith = 1280x720 (no AA)
Guitar Hero World Tour = 1280x720 (no  AA)
Halo 3 = 1152x640 (no AA)
Halo Wars = 1280x720  (2xAA)
Incredible Hulk = 1280x720 (full screen blur)
Juiced 2:  Hot Import Nights = 1280x720 (2xAA)
Kung Fu Panda = 1280x720 (no  AA)
Legend of Spyro: Dawn of the Dragon, The = 1280x720  (4xAA)
Legendary = 1280x720 (no AA)
LEGO: Batman = 1280x720  (2xAA)
LEGO: Indiana Jones = 1280x720 (2xAA)
Lord of the Rings:  Conquest = 1280x720 (no AA)
Lost Planet = 1280x720 (up to 4x MSAA  dependent on framerate)
Madden NFL '09 = 1280x720 (no AA)
Mass  Effect = 1280x720 (2xAA, certain edges are unaffected)
Mercenaries 2:  World in Flames = 1280x720 (no MSAA, but depth/Z-based edge blur?)
Midnight Club: Los Angeles  = 1280x720 (2xAA?)
Mirror's Edge = 1280x720 (2xAA)
MK vs DC  = 1024x576 (2xAA)
MotoGP 2006 (screenshot) = 1280x1024 (framebuffer  grab from AVS Forum member)
MX vs ATV = 1280x720 (no AA)
NBA  Live '08 = 1280x720 (4xAA)
NBA Street Home court (demo) =  1920x1080 (4xAA)
NCAA Football 08 (demo) = 1024x600 (2xAA)
Need  For Speed: Undercover = 1280x720 (4xAA)
NFL Tour = 1280x720 (4xAA,  60fps)
NHL '09 = 1280x720 (4xAA)
Ninja Gaiden 2 = 1120x585  (2xAA)
Overlord = 1280x720 (2xAA)
Perfect Dark Zero (demo) =  1152x640 (no AA)
Prince of Persia = 1280x720
Pro Evolution  Soccer 6 (demo) = 1024x576 (2xAA)
Pro Evolution Soccer 2008 =  1280x720 (4xAA)
Project Gotham Racing 3 (demo) = 1024x600  (2xAA)
Project Gotham Racing 4 = 1280x720 (2xAA)
Quake 4 =  1280x720 (no AA)
Quake Wars: Enemy Territory = 1280x720 (2xAA +  blur)
Race Driver: GRID = 1280x720 (4xAA)
Race Pro =  1280x720 (4xAA)
Rainbow Six Vegas 2 = 1280x720 (2xAA)
Resident  Evil 5 = 1280x720 (dynamic 0-4xAA)
Ridge Racer 6 (demo) = 1440x810  (no AA)
Rise of the Argonauts = 1280x720 (2xAA, however post  processing is likely interfering with the AA resolve in certain cases  )
Saint's Row 2 = 640p (2xAA)
SCORE International Baja 1000  = 1280x720 (4xAA)
SEGA: Rally Revo = 1280x720 (4xAA, alpha to  coverage)
SEGA: Superstars Tennis = 1280x720 (2xAA,  30fps)
Shadowrun = 1280x720 (2xAA) - Gamefest '07
Silent Hill:  Homecoming = 1280x720 (2xAA)
Skate = 1280x720 (2xAA ?  )
Soldier of Fortune: Payback = 1280x720 (4xAA ?)
Soul Calibur  IV = 1365x960 (no AA, software scaled to 720p)
Sonic Unleashed =  880x720 (2xAA)
Spiderman: Web of Shadows = 1280x720  (4xAA)
Splinter Cell Double Agent = 1280x720 (4xAA)  (developer)
Star Ocean 4 = 1248x702 no AA field, 882x496 no AA in  battle
Star Wars: The Force Unleashed = 1280x720 (no AA)
Street  Fighter IV = 1280x720 (2xAA)
Tiger Woods PGA Tour '09 = 1280x720  (no AA)
Tomb Raider Legend = 1024x600 (2xAA)
Tomb Raider  Underworld = 1024x576 (2xAA) - depth buffer is 1040x576
Tom Clancy's  EndWar = 1280x720 (2xAA)
Tom Clancy's HAWX = 1280x720  (4xAA)
Tony Hawk's Project 8 (screenshot) = 1040x585 (2xAA)
Tony  Hawk's Proving Ground = 1280x720
Top Spin 3 = 1280x720  (2xAA)
Turning Point: Fall of Liberty = 1280x720 (no  AA)
Turok = 1280x720 (no AA)
UEFA Euro 2008 = 1280x720  (2xAA)
Unreal Tournament III = 1280x720 (2xAA ala  Gears...)
Virtua Fighter 5 (demo) = 1024x1024 (4xAA)
Virtua  Tennis 3 (demo) = 1920x1080 (2xAA)
WALL E = 1280x720  (2xAA)
Wanted = 1120x640 (no AA)

[size=130%]XBL  GAMES

1942: Joint Strike = 1280x720 (4xAA)
Bionic  Commando: Rearmed = 1280x720 (no AA)
Boogie Bunnies = 1920x1080  (4xAA)
Commando 3 = 1280x720 (4xAA)
Ikaruga = 540x720 (4xAA,  centered on 1280x720 frame)
Rez HD = 1280x720 (4xAA)
Wolf of the  Battlefield: Commando 3 = 1280x720 (4xAA)

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發表於 2009-5-13 15:42 | 顯示全部樓層
360 都係 720p 多喎.....

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 樓主| 發表於 2009-5-13 15:55 | 顯示全部樓層
360 都係 720p 多喎.....
syau 發表於 2009-5-13 15:42

其實兩部機性能差不多
但PS3潛力比較大,要看開發商技術
MY BLOG:http://gvgame.blogspot.com/

如何玩盡手上器材呢?

如何調出平衡聲音呢?

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發表於 2009-5-14 07:10 | 顯示全部樓層
PS3潛力發輝倒時,xbox都出下一代

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發表於 2009-6-14 00:58 | 顯示全部樓層
PS3 冇GAME 玩
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