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PS3遊戲原生解像LIST

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發表於 2009-5-13 15:09 | 顯示全部樓層 |閱讀模式

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Playstation  3

Afro Samurai = 1280x720 (QAA)
Alone in  the Dark = 1120x630 (no AA)
Army of Two = 1280x720 (no  AA)
Assassin's Creed = 1280x720 (QAA)
Battlefield: Bad  Company = 1280x720 (no AA)
Beijing 2008 = 1024x768 (no  AA)
Beowulf = 1280x720 (no AA)
Bioshock = 680p (no AA, blur  filter)
Bourne Conspiracy, The (demo) = 1280x720 (no  AA)
Burnout: Paradise = 1280x720 (2xAA)
Call of Duty 3  (screenshot) ~1088x624 (2xAA)
Call of Duty 4 = 1024x600 (2x  AA)
Call of Duty: World at War = 1024x600 (2x AA)
Cars  Mater-National = 1280x720 (QAA), 1920x1080 (QAA)
Conan (demo) =  1024x576 (no AA)
Condemned 2 = 1280x720 (no AA)
Conflict: Denied  Ops = 1280x720 (no AA) or 960x1080
Dark Sector = 1152x640 (no  AA)
Darkness, The (demo) = 1024x576 (no AA)
Dead  Space = 1280x720 (no AA)
Def Jam Icon (screenshot) = 1152x648 (no  AA)
Devil May Cry 4 = 1280x720 (2xAA, temporal)
Elder Scrolls  IV: Oblivion = 1280x720 (no AA)
FaceBreaker = 1280x720 (QAA),  960x1080
Fallout 3 = 1280x720 (no AA)
Far Cry  2 = 1274x692 (QAA, centered on 720p  window)
Fifa Street 3 = 1920x1080 (no AA)
Full Auto 2  (demo) = 1920x1080 (4x AA)
Fracture = 1152x648 (no AA)
Ghost  Recon: Advanced Warfighter 2 = 1280x720
Golden Axe: Beast Rider =  1280x720 (no AA, blur filter)
Golden Compass = 1280x720 (no  AA)
Grand Theft Auto IV = 1152x640 (no AA)
GT5 Prologue  (demo)= 1080p mode is 1280x1080 (2xAA) in-game while the garage/pit/showroomsare 1920x1080 with no AA. 720p mode is 1280x720 (4xAA)
Guitar Hero 3 = 1040x585 (no AA)
Guitar Hero  Aerosmith = 1040x585 (no AA)
Guitar Hero World Tour = 1040x585 (no  AA)
Haze (demo) = 1024x576 (2xAA)
Heavenly Sword = 1280x720  (4xAA)
Incredible Hulk = 1280x720 (no AA), 960x1080 (no  AA)
Jericho (demo) = 996x560 (2x AA)
Juiced 2: Hot Import  Nights = 1280x720 (QAA)
Kung Fu Panda = 1280x720 (no AA), 960x1080  (no AA)
Lair = 800x1080 (2xAA) - AA buffers are merged to produce  1600x1080 for further scaling
Legend of Spyro: Dawn of the Dragon, The  = 1280x720 (no AA)
Legendary = 1280x720 (no AA)
LEGO: Batman  = 1280x720 (no AA, slight blur filter)
LEGO: Indiana Jones = 1280x720  (no AA), 960x1080 (no AA)
Lord of the Rings: Conquest = 640p (no  AA)
Lost Planet = 1280x720 (temporal 2xAA)
Madden NFL '09 =  1280x720 (no AA)
Marvel: Ultimate Alliance (screenshot) = 1920x1080  (no AA)
Mercenaries 2: World in Flames = 1280x720 (no AA)
Metal  Gear Online = 1024x768 (2xAA, temporal)
Metal Gear Solid 4: Guns of  the Patriot = 1024x768 (2xAA, temporal)
Midnight Club: Los Angeles  = 960x720 (QAA)
Mirror's Edge = 1280x720 (no AA)
MK vs DC =  1024x576 (QAA)
MLB08: The Show = 1280x720 (2xAA) - The rendering  window is adjustable down to 576p without upscaling to 720p i.e. the frame has  black borders
MLB09: The Show = 1280x720 (2xAA) or 1920x1080 (no  AA)
Motorstorm = 1280x720 (2xAA)
MX vs ATV (demo) = 1024x576  (no AA)
NBA07 (demo) = 1920x1080 (no AA)
NBA08 (demo) =  1920x1080 (no AA)
NBA Live '08 = 1280x720 (no AA)
NBA Street  Home court (screenshot) = 1920x1080 (no AA)
Need For Speed:  Undercover = 1280x720 (QAA)
NFL Tour = 1280x720 (no AA, poor  framerate)
NHL '09 = 1280x720 (4xAA)
Ninja Gaiden: Sigma =  1280x720 (has weird scaling to support 1080p)
Overlord = 1280x720 (no  AA)
Pirates des Caraibes (screenshot) = 768x1080 (no AA)
960x720 en  mode 720p
Prince of Persia = 1280x720
Pro Evolution Soccer  2008 = 1280x720 (QAA)
Quake Wars: Enemy Territory = 1280x720 (no  AA)
Race Driver: GRID = 1280x720 (2xAA)
Rainbow Six Vegas 2  = 1280x720 (2xAA)
Ratchet & Clank: Tools of Destruction = 1280x704  (2xAA, centered on 720p output)
Resident Evil 5 = 1280x720 (dynamic  0-QAA)
Resistance: Fall of Man = 1280x720 (QAA)
Ridge Racer 7  (demo) = 1920x1080 (no AA)
Rise of the Argonauts = 1280x720 (no  AA)
Ryu Ga Gotoku 3 = 1024x768 (no AA)
Saint's Row 2 = 640p  (QAA)
SCORE International Baja 1000 = 1280x720 (no AA)
SEGA:  Rally Revo = 1280x720 (4xAA, alpha blend)
SEGA: Superstars Tennis  = 1280x720 (QAA, 30fps)
Silent Hill: Homecoming = 1024x576 (no  AA)
Skate = 1280x720 (no AA)
Soldier of Fortune: Payback =  1280x720 (no AA)
Sonic Unleashed = 880x720 (blur filter)
Soul  Calibur IV = 1280x720 (no AA), 1280x576 in 1080p mode
Spiderman: Web  of Shadows = 1280x720 (no AA)
Street Fighter IV = 1280x720 (no  AA), 630p in up-close character view?
Star Wars: The Force Unleashed =  1280x720 (no AA)
Tiger Woods PGA Tour '09 = 1280x720 (no  AA)
Tomb Raider: Underworld = 1280x720 (QAA)
Tom Clancy's  EndWar = 1280x720 (2xAA)
Tom Clancy's HAWX = 1280x720 (no  AA)
Tony Hawk's Project 8 = 1280x720
Tony Hawk's Proving Ground  (demo) = 1024x576 (no AA)
Top Spin 3 = 1280x720  (QAA)
Transformers (screenshot) = 960x1080 (no AA)
Turning  Point: Fall of Liberty = 1280x720 (no AA)
Turok = 1280x720 (no  AA)
Viking: Battle for Asgard = 960x720 (2xAA) - AA buffers are merged  to a 1920x720 framebuffer, which is then downscaled to 1280x720
Virtua  Fighter 5 (screenshot) = 1024x1024 (no AA)
1024x768 en mode 1080p
Virtua Tennis 3 (demo) = 1920x1080 (2x AA)
WWE 08  (screenshot)= ? 640x720 ? (2x AA) - les edges ont l'aparence du 1280x720 maisd'apres certain artefact il semble que ce soit le resultat de la fusionde 2 buffers MSAA 640x720
translation StefanS: "The edges give theimpression of being 1280x720p, but because of a certain artifact itseems that it is the result of the fusion of 2 MSAA buffers ofresolution 640x720"
UEFA Euro  2008 = 1280x720 (no AA)
Uncharted: Drake's Fortune = 1280x720  (2xAA)
Unreal Tournament III = 1280x720 (no AA)
WALL E =  1280x720 (no AA)
Wanted = 1120x640 (no AA)
World Series Of Poker  2008 = 1920x1080 (2xAA)


[size=130%]PSN  GAMES

1942: Joint Strike = 1280x720 (4xAA) or 1920x1080  (2xAA)
Blast Factor = 1920x1080 (no AA)
Bionic Commando:  Rearmed = 1280x720 (no AA)
Calling All Cars (screenshot) =  1920x1080 (4x AA)
Commando 3 = 1280x720 (4xAA) or 1920x1080  (2xAA)
Echochrome = 1920x1080 (2xAA)
Elefunk = 1920x1080  (4xAA)
Forbidden Siren = 1024x512 (4xAA)
Go Puzzle =  1920x1080
GTHD = 1440x1080 (no AA) - Vehicle selection is rendered at  1920x1080
High Velocity Bowling = 1920x1080 (no AA)
Locoroco  Cocoreccho = 1920x1080 (2x AA)
Mainichi Issyo = 1440x1080  (4xAA)
Pixel Junk Monsters/Racers/Eden = 1920x1080
Rocketmen  = 1920x1080 (2xAA)
Rub'a'dub = 1600x1080 (no AA)
Snakeball =  1280x1080 (no AA)
Stardust HD = 1280x1080 (no AA)
Sudoku =  1920x1080
Super Rub-a-Dub = 1600x1080
Tekken 5 Dark  Ressurection (screenshot) = 1920x1080 (no AA)
Warhawk = 1280x720  (4xAA)
Wipeout HD = dynamic-framerate-dependent 1080p framebuffer  (1280x1080 to 1920x1080)
Wolf of the Battlefield: Commando 3 =  1920x1080 (2xAA)

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發表於 2009-5-13 15:15 | 顯示全部樓層
大部份 D resolution 都好低下.......

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 樓主| 發表於 2009-5-13 15:18 | 顯示全部樓層
大部份 D resolution 都好低下.......
syau 發表於 2009-5-13 15:15

冇邊幾隻係1080P原生
如果要1080P原生只可以玩PC GAME了....
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發表於 2009-5-13 15:45 | 顯示全部樓層
PC game 要玩到咁高 resolution......... 買多幾條線好過

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 樓主| 發表於 2009-5-13 15:58 | 顯示全部樓層
PC game 要玩到咁高 resolution......... 買多幾條線好過
syau 發表於 2009-5-13 15:45

PC GAME 如果買張2千幾蚊3D卡
1920 X 1080打機唔成問題(除左某幾隻GAME外其他都夠應付)
但PC硬件週期太短,而且多BUG同唔係統一平台上遊戲
所以靚都冇用
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發表於 2009-5-13 19:37 | 顯示全部樓層
冇邊幾隻係1080P原生
如果要1080P原生只可以玩PC GAME了....
鐵心心 發表於 2009-5-13 15:18

是咪成本問題令到無咩game做1080P原生?

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發表於 2009-5-13 19:59 | 顯示全部樓層
ps3 先天死症ram唔夠1080P算啦!

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 樓主| 發表於 2009-5-13 20:29 | 顯示全部樓層
ps3 先天死症ram唔夠1080P算啦!
kkchau 發表於 2009-5-13 19:59

唔關ram事
係性能問題

360有512Vram一樣唔得,
PS3係256 XDRram+256vram
XDR RAM好快的 行3G
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發表於 2009-5-15 06:06 | 顯示全部樓層
本帖最後由 marcolau 於 2009-5-15 08:52 編輯
唔關ram事
係性能問題

360有512Vram一樣唔得,
PS3係256 XDRram+256vram
XDR RAM好快的 行3G
鐵心心 發表於 2009-5-13 20:29

http://www.anandtech.com/tradeshows/showdoc.aspx?i=2423&p=2

ATI did clarify that although Microsoft isn't targetting 1080p (1920 x 1080) as a resolution for games, their GPU would be able to handle the resolution with 4X AA enabled at no performance penalty.

文中你會明白唔係Xbox360出唔到1080p,而係唔出而已....
其實在xbox360/ps3上開發1080p花費比720p大,所以廠商都會主力於720p上.....

而ram都唔係數字遊戲,要睇實際用途。
Xbox 360 - 512MB GDDR3 RAM @ 700 Mhz DDR (共享)+10MB eDRAM @ 500Mhz
PS3 - 256MB of XDR RAM (可共享) & 256MB GDDR3 @ 700MHz (圖像)
PS3 XDR係3.2Gbps

Xbox 360可以自行分配在512內存。
而PS3雖要用串流共享技術先可以用到XDR內存,程序係︰
RSX存取->CELL內部的XDR Controller->CELL內部EIB->FlexI/O
時間比直接讀取GDDR3長好多,所以冇人會將Texture之類即時要用嘅野放到XDR內.....因此實際PS3嘅RSX可利用只係256內存。
而xbox360嘅C1就可以用到256以上~~~~

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發表於 2009-5-20 03:43 | 顯示全部樓層
1080p真係好少...
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